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Kinect Server for game-based rehabilitation in e-Health

Aims and Objectives of the integrated e-Health system:

The integral part of the system is a Mixed-reality Game-Based Rehabilitation System composed of the RFSAT-propriatory Kinect Server technology, a range of immersive and physiological user interfaces (including EMG for detecting muscle reaction, EEG for Brain-Machine interfacing, Leap-Motion for hand and finger gesture recognition, MS Kinect and wireless body suits for full body motion recognition and tracking, 3D photogrammetry for recognition of environment geometry, magnetic sensors for proximity detection, eye tracking for optical viewpoint detection, augmented reality visors and a range of physiological sensors like ECG, heart-rate, sweat index, pulse oximetry and others, depending on the form and purpose of the specific rehabilitation/training).

 

The technology constitutes either software-only or embedded hardware-software solution enabling any client device to communicate with Microsoft Kinect devices. The server software supports:

  

 A range of games have been developed, from full-body augmented reality immersion (left), full-body virtual reality training (middle) to personal trainers for e.g. smartphones (right).

Acknowledgement:

Development was funded by the European Commission in the FP7-StrokeBack research project.


 

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