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This page lists opportunities for collaborations with other projects and international organisations.

COST Action CA15201
RFSAT has joined the COST Action CA15201 on Archaeological practices and knowledge work in the digital environment with Mrs Emmanouela Vogiatzaki assuming a role of a UK Substitute Committee Member (MC).

As nations and the EU are making considerable investments in technologies, infrastructures and standards for all aspects of working with archaeological knowledge, critical understanding of how this knowledge is produced and used remains fragmentary. This COST Action will overcome this fragmentation by forming a transdisciplinary network that brings together the knowledge from individual research projects, national initiatives and EU projects (e.g. CARARE, LoCloud, Europeana Cloud, ARIADNE, DARIAH) in the field of archaeological knowledge production and use. This Action is an acute priority and prerequisite for ensuring the expected benefits of the large-scale investments in the cultural heritage sector.

The better coordination of current fragmented efforts to study archaeological practices, knowledge production and use, social impact and industrial potential of archaeological knowledge will 1) strengthen and consolidate the current state of the art, as represented in leading research in the field, on the making and emergence of archaeological knowledge and its application for societal benefit, and 2) provide a basis for guidance to diverse stakeholders responsible for making, regulating, preserving, managing and using archaeological knowledge including field archaeologists, museum professionals, heritage administrators, researchers, policymakers, cultural industry and the public.


COST Portal : http://www.cost.eu/COST_Actions/ca/CA15201
Project portal: https://www.arkwork.eu/(approve sites)

GRAVITATE The aims of the "Geometric Reconstruction And noVel semantIc reunificaTion of culturAl heriTage objEcts" are to create a set of software tools that will allow archaeologists and curators to reconstruct shattered or broken cultural objects, to identify and re-unify parts of a cultural object that has been separated across collections and to recognise associations between cultural artefacts that will allow new knowledge and understanding of past societies to be inferred. The project involves, as partners, a world-renowned museum, an archaeology institute, and research partners working in the manipulation of 3-D objects, semantic analysis and ICT integration. The project is driven by the needs of the archaeological institutes, exemplified by a pertinent use case, the Salamis collection shared between Cyprus and the British Museum. Expertise in 3-D scanning from previous project experience enables the partners to embark on a programme of geometrical feature extraction and matching on the one hand, and semantic annotation and matching on the other. The integration of these approaches into a single decision support platform, with a full suite of visualisation tools will provide a unique resource for the cultural heritage research community. We anticipate that the insights to be gained from the use of these tools will lead to faster and more accurate reconstruction of cultural heritage objects for study and exhibition, to greater opportunities for reunification of objects between collections and greater insights into relationships between past societies which can be communicated as coherent narratives to the public through new forms of virtual and tangible displays, involving the reconstructed objects themselves as well as 3-D printed objects and digital visualizations.


H2020 topic: H2020-REFLECTIVE-7-2014
WEB link: http://cordis.europa.eu/project/rcn/197127_en.html
WEB link: http://gravitate-project.eu

INCEPTION The aim of the "Inclusive Cultural Heritage in Europe through 3D semantic modelling" project is innovation in 3D modelling of cultural heritage through an inclusive approach for time-dynamic 3D reconstruction of artifacts, built and social environments. It enriches the European identity through understanding of how European cultural heritage continuously evolves over long periods of time. INCEPTION’s Inclusive approach comprises: time dynamics of 3D reconstruction (‘forever’); addresses scientists, engineers, authorities and citizens (‘for everybody’); and provides methods and tools applicable across Europe (‘from everywhere’).

INCEPTION solves the shortcomings of state-of-the-art 3D reconstruction by significantly enhancing the functionalities, capabilities and cost-effectiveness of instruments and deployment procedures for 3D laser survey, data acquisition and processing. It solves the accuracy and efficiency of 3D capturing by integrating Geospatial Information, Global and Indoor Positioning Systems (GIS, GPS, IPS) both through hardware interfaces as well as software algorithms.

INCEPTION methods and tools will result in 3D models that are easily accessible for all user groups and interoperable for use by different hardware and software. It develops an open-standard Semantic Web platform for Building Information Models for Cultural Heritage (HBIM) to be implemented in user-friendly Augmented Reality (VR and AR) operable on mobile devices. INCEPTION collaborative research and demonstration involves all disciplines (both social and technical sciences), technologies and sectors essential for creation and use of 3D models of cultural heritage. SMEs are the thrust of INCEPTION consortium that will bring the innovation into creative industries of design, manufacturing and ICT. The Consortium is fully supported by a Stakeholder Panel that represents an international organisation (UNESCO), European and national public institutions, and NGOs in all fields of cultural heritage.


H2020 topic: H2020-REFLECTIVE-7-2014
WEB link: http://cordis.europa.eu/project/rcn/196967_en.html
WEB link: http://www.inception-project.eu

DigiArt The "The Internet Of Historical Things And Building New 3D Cultural Worlds" project seeks to provide a new, cost efficient solution to the capture, processing and display of cultural artefacts. It offers innovative 3D capture systems and methodologies, including aerial capture via drones, automatic registration and modelling techniques to speed up post-capture processing (which is a major bottleneck), semantic image analysis to extract features from digital 3D representations, a “story telling engine” offering a pathway to a deeper understanding of art, and also augmented/virtual reality technologies offering advanced abilities for viewing, or interacting with the 3D models.

The 3D data captured by the scanners and drones, using techniques such as laser detection and ranging (LIDAR), are processed through robust features that cope with imperfect data. Semantic analysis by automatic feature extraction is used to form hyper-links between artefacts. These links are employed to connect the artefacts in what the project terms “the internet of historical things”, available anywhere, at any time, on any web-enabled device. The contextual view of art is very much enhanced by the “story telling engine” that is developed within the project. The system presents the artefact, linked to its context, in an immersive display with virtual and/or with augmented reality. Linkages and information are superimposed over the view of the item itself.

The major output of the project is the toolset that will be used by museums to create such a revolutionary way of viewing and experiencing artefacts. These tools leverage the interdisciplinary skill sets of the partners to cover the complete process, namely data capture, data processing, story building, 3D visualization and 3D interaction, offering new pathways to deeper understanding of European culture. Via its three demonstration activities, the project establishes the viability of the approach in three different museum settings, offering a range of artefacts posing different challenges to the system.


H2020 topic: H2020-REFLECTIVE-7-2014
WEB link: http://cordis.europa.eu/project/rcn/196958_en.html
WEB link: http://digiart-project.eu

CAA Computer Applications & Quantitative Methods in Archaeology is a Greek chapter of the international non-profit organization "Computer Applications and Quantitative Methods in Archaeology» (CAA-GR). Members of CAA-GR are scientists from the fields of archeology, social sciences, life sciences, arts, mathematics, information technology, engineers and scientists in all fields of cultural heritage.


23-25th May 2016, Ormylia Chalkidiki, Greece
WEB link: http://www.caa-gr.org/?q=en/home

CReAM The CRe-AM project aims to bridge communities of creators with communities of technology providers and innovators, in a collective road mapping effort to streamline, coordinate and amplify collaborative work. This will be achieved by developing and mainstreaming new Information and Communication Technologies (ICT) and tools by addressing the needs of different sectors of the creative industries.

The Creativity Research Adaptive Roadmap Project (Project Acronym: CRe‐AM) is a 2 years EU-funded project, running from October 2013 to September 2015. CRe‐AM is part of the 2013 Work Program on ICT, being one of the projects selected under the first Call of Objective 8.1: Technologies and scientific foundations in the field of Creativity.
WEB link: http://www.cre-am.eu

Europeana Space The aim of the Europeana Space project is to create new opportunities for employment and economic growth within the creative industries sector based on Europe’s rich digital cultural resources. It will provide an open environment for the development of applications and services based on digital cultural content. The use of this environment will be fostered by a vigorous, wide-ranging and sustainable program of promotion, dissemination and replication of the Best Practices developed within the project. The extensive resources and networks of the Europeana Space consortium will be drawn on to ensure the success of the project.


WEB link: http://www.europeana-space.eu

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Page last modified on September 12, 2017, at 03:46 AM